Tag Archives: Dungeons and Dragons

D&D’s Lore Struggle

Why does D&D struggle with lore? This is a question that has seen me type 5000+/- words in drafts over the back half of 2021 after Jeremy Crawford’s bombshell at D&D Live 2021. After I was provided a copy of Lost Omens: The Mwangi Expanse by Paizo for review purposes, the quandary deepened. How was Paizo rocking and rolling with lore while its senior in the genre of D&D Fantasy was struggling? Why was the Van Richten’s Guide to Ravenloft so threadbare? So this is it. Let’s dive into D&D’s Lore Problem.

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What is a Campaign?

So, I was minding my business over on the clock app when I saw conversation about tabletop RPG campaigns flash up. Then it bled over to the bird app. Then I started thinking hard on what exactly a campaign is and how the perception of that what was affecting the conversation. So let’s dive into the idea of a campaign!

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Holistic World Building: Lost World Diversification

Lost World zones, in the mode of Sir Arthur Conan Doyle’s “The Lost World” and/or Jules Verne’s “A Journey to the Centre of the Earth”, have become a staple of the tabletop RPG world. Whether it’s fantasy or science fiction, the draw of prehistoric settings and creatures has remained high for years. But the drawback is that a lot of them feel same-y. The same grab bag of fan favourite dinosaurs, the same cavemen, maybe some lizardfolk for spice, and the inevitable jungle and swamp terrain combo. So this post is all about diversifying your Lost Worlds in your world building, to bring a bit of extra fun to it all! 

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