Tag Archives: Dungeons and Dragons

Holistic World Building: Lost World Diversification

Lost World zones, in the mode of Sir Arthur Conan Doyle’s “The Lost World” and/or Jules Verne’s “A Journey to the Centre of the Earth”, have become a staple of the tabletop RPG world. Whether it’s fantasy or science fiction, the draw of prehistoric settings and creatures has remained high for years. But the drawback is that a lot of them feel same-y. The same grab bag of fan favourite dinosaurs, the same cavemen, maybe some lizardfolk for spice, and the inevitable jungle and swamp terrain combo. So this post is all about diversifying your Lost Worlds in your world building, to bring a bit of extra fun to it all! 

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Wizards, Business, and Diversity

Wizards of the Coast has just announced the release of a Ravenloft campaign book, much to the excitement of the internet. This came with a lavish release article by Polygon, citing the reimagining and the diversity of writers that expanded the Domains of Dread. And it’s no mild expansion, it claims to have 30 settings and 30 villains. Combined with the recent Unearthed Arcana release, it seems like they’re finally making good on their promises of diversity, right? Well, sort of. On the front of it, it all looks good. But looking back over the history of D&D, and how Wizards have evolved in their curation of worlds, the picture takes on a different meaning.

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Tasha’s Cauldron of No Change

It’s been a year for D&D. The year started strong, but rapidly devolved into scandal as their claims of diversity and inclusion came into question and began to collapse under serious scrutiny following the revelations of former marginalized employees. I even formally announced that my D&D related material was all on hold until there was concrete movement on the deep issues around race that the game had suffered from for decades. But there was a lifeline. Prior to the scandals breaking, Jeremy Crawford (D&D’s current principle rules designer) announced that they’d “heard” us, and that changes were coming later this year (2020) to address this long standing set of problems. [1] So how did that go down? Time to break the pause on D&D posts.

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Holistic World Building Part 3: Monstering Your World

Originally, this was going to be part of a twofer post on faiths and monsters, but both components turned out to have way more scope than anticipated. So this installation in the short world building series is going to be all about monstering up your world. If you haven’t already, check out parts one and two of this series on world building, as this post references ideas in them. Those can be read here, and here. As with the previous posts (and future ones), this isn’t a definitive “how-to”. These are just my ideas and concepts for world building based on my experience over the years as a GM and DM.

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