So, I was driving home and tossed in The Rat Pack Live at the Sands for the ride. I was muttering to myself about Dungeons & Dragons and other fantasy games and how they treat both POC and non-humans as being less dimensional and nuanced. This had been set off by reading through my shiny new pdf copy of Tiny Dungeon 2e, where I was simultaneously elated at the variety of player races and depressed by the stereotypes applied. So, mid-mutter, Sammy Davis Jr came into the set, and I heard his iconic line of “Integration! Integration!” So let’s talk decolonization and integration. And yes, I’m picking on D&D in this, because it set the pattern.
When I last left off, I was talking about how a recent image in Dragon Heist changed thing in a good way before going on a bit of a rant about the rampant whitewashing in D&D art in previous editions.  So now it’s time to talk about the Peoples of Southwestern Faerûn, and more specifically how the may not exactly be as they’ve been advertised and described in the past. Read more
Forgotten Realms has always had a problem with expansion. When it first drew breath as a world for writing for Ed Greenwood, it was Faerûn and not much else. It was a tight package that more or less worked. Then they bolted on Kara-tur and Zakhara, and things got confusing, especially when Zakhara was fused into Faerûnian history as the source of both the Bedine and Calishites, and in the latter case, completely ignored the people in place. However, the recent release of Dragon Heist has changed this, by giving us a solid look at what a Tethyrian looks like. The vibe and coding for the Lands of Intrigue, Amn, Tethyr, and Calimshan, got thrown for a loop, but in a good way.
Things have been quiet here for a bit. No posts through October or November, and radio silence on what’s going on until now. The facts of the matter is that I’ve been busy with my real world job, infants are as exhausting as they are adorable, and I’m writing a game world. Not just a game world, a whole campaign setting. I’m participating in World Anvil‘s World Ember 2018 competition, and it’s time to lay out some information about Ruin World Iosterra. Read more
For some time now, on my radar but not fully explored, have been the Plane Shift products by Wizards of the Coast. The reason being that they were adaptations of the various worlds created for the Magic the Gathering CCG; and to be honest, I haven’t played that since Ice Age, so I wasn’t tracking much except that the game was still “a thing”. However, a combination of writing about Chult, Maztica, and looking into the Tales from the Yawning Portal has changed my online suggestions algorithm and kicked Plane Shift: Ixalan my way. Time for a new review! Read more
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