• The Modern TTRPG Battlespace

    Through its nearly 50 years of existence, Dungeons & Dragons has changed the battlespace of the hobby several times. TSR pioneered supporting media as a cartoon, various comic book series,

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  • Monsters of the Multiverse: A Review

    Spelljammer is live now, but if you’ve read my last post on the topic and been following any of the critiques of its slim pickings approach to the setting and

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  • One D&D First Day First Assessment

    Today was a big day. Wizards announced its release schedule for next year, dropped their plan for One D&D, and then released the first playtest material for it. Let’s dive

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  • What Does Supporting Diversity Look Like?

    An excellent question came across my Twitter feed the other day. Paraphrasing, it was “What does supporting diversity look like?” And I realized I write a lot about how diversity

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  • Editions War Part 6: 5e D&D

    Way back in 2017, I began the Editions War series of posts, applying a series of metrics to older editions of D&D to see how they stacked up. Now, with

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  • Top 3 Indie Rules-Lite RPGs

    There’s some definite misunderstandings around rules-lite RPGs, the main one being that they’re only good for one-shots or short campaigns. This is untrue and has been since 1974. Yes, there’s

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  • Filling the Expanse

    When working with an African coded setting, there’s a lot of biases and temptations that come into play. And from Rifts World Book 4: Africa in 1993 to Tomb of Annihilation in 2017, we see them at work in different ways but with similar results. So how did the creative team behind Lost Omens: The Mwangi Expanse approach the task?

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  • The Overview Review of Lost Omens: The Mwangi Expanse

    In 2009, after being abandoned by Wizards with the end of 3.5e D&D, Paizo Publishing released Pathfinder. In 2019, they launched Pathfinder 2nd Edition; and unlike its D&D origin, Pathfinder

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  • The Limited Guide to Ravenloft

    Diving into the lore of #Ravenloft is always interesting, and this is my review of #VRGR, Van Richten’s Guide to Ravenloft. #DnD

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  • Holistic World Building: Lost World Diversification

    Lost World zones, in the mode of Sir Arthur Conan Doyle’s “The Lost World” and/or Jules Verne’s “A Journey to the Centre of the Earth”, have become a staple of

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Communicating Your World

You’ve done it. You’ve built a world for your next campaign and you’re dying to show it off. Then things go sideways. The players aren’t asking the right questions. They aren’t engaging with your lore. Instead of following your world’s cultures and ideas, they’re defaulting to stereotypes, tropes, and so on from the base game. You put a lot of work into this, and there’s seemingly no payoff in the game. It’s time to talk about communicating your world.

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