• Edgerunner Redux: A Cyberpunk RED Review

    Cyberpunk is more than just a genre or aesthetic. It’s a classic tabletop RPG that’s seen an unprecedented revival in recent years. Published R. Talsorian Games, its return was long

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  • The Modern TTRPG Battlespace

    Through its nearly 50 years of existence, Dungeons & Dragons has changed the battlespace of the hobby several times. TSR pioneered supporting media as a cartoon, various comic book series,

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  • Monsters of the Multiverse: A Review

    Spelljammer is live now, but if you’ve read my last post on the topic and been following any of the critiques of its slim pickings approach to the setting and

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  • What Does Supporting Diversity Look Like?

    An excellent question came across my Twitter feed the other day. Paraphrasing, it was “What does supporting diversity look like?” And I realized I write a lot about how diversity

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  • Filling the Expanse

    When working with an African coded setting, there’s a lot of biases and temptations that come into play. And from Rifts World Book 4: Africa in 1993 to Tomb of Annihilation in 2017, we see them at work in different ways but with similar results. So how did the creative team behind Lost Omens: The Mwangi Expanse approach the task?

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  • The Overview Review of Lost Omens: The Mwangi Expanse

    In 2009, after being abandoned by Wizards with the end of 3.5e D&D, Paizo Publishing released Pathfinder. In 2019, they launched Pathfinder 2nd Edition; and unlike its D&D origin, Pathfinder

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Getting More Out of Cyberpunk RED

Cyberpunk RED, its tabletop predecessors, and its anime and videogame future, have a very well defined vibe. But here’s the thing… there’s a lot more to the setting, and its potential, than people give it credit for. And even with some of it spelled out in black and white in the core book, it helps to have a little more in the way of inspirational media and a deeper understanding of the genre. So let’s dive into how you can get more out of Cyberpunk RED!

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Communicating Your World

You’ve done it. You’ve built a world for your next campaign and you’re dying to show it off. Then things go sideways. The players aren’t asking the right questions. They aren’t engaging with your lore. Instead of following your world’s cultures and ideas, they’re defaulting to stereotypes, tropes, and so on from the base game. You put a lot of work into this, and there’s seemingly no payoff in the game. It’s time to talk about communicating your world.

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