Way back in 2017, I began the Editions War series of posts, applying a series of metrics to older editions of D&D to see how they stacked up. Now, with an update to 5e D&D looming for release in 2024, it’s time to take a look at the current edition of D&D!
My ideas about the actions taken against POC in D&D 4e, and what makes a good campaign setting, are well documented. [1][2] The art in 4e D&D was almost exclusively of “whites”, or “ambiguously shaded”, and the game structure was torn from the pages of online MMORPGs. Not only did I not feel included, but as someone who doesn’t like or play MMORPGs, the entire edition was a wash for me. Eventually, it spread to friends as well, and D&D fell off the map for us for the majority of 4e’s blighted and controversial production. However, being a sucker who’s played Dungeons and Dragons since about 1993, I was dragged back into D&D by the D&D Next mass playtest. I don’t regret it. In this post, I’ll look briefly at what 4e D&D did wrong, and what 5e D&D is doing about it.
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