Category Archives: Thoughts

Cyberpunk’s Nomads Part 1

A few days ago, I wrote a lengthy article about Nomads in Cyberpunk. Why? Because while Nomads are a perennial favourite role in the game, they’ve always been more challenging than other roles in the game for several reasons this article will explore. Except then I had an epiphany about Nomads while driving home, because apparently after midnight on a highway is where you have these realizations. So let’s talk about Nomads.

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What’s Up With Wizards and the OGL?

Wizards made a big announcement. They’re moving the entire 5.1 SRD to CC-BY 4.0 International, and the OGL 1.0a is being left as is. They say they listened. They say they heard the fandom. They say they heard the creatives. People are now celebrating this as a definitive victory. Public and vocal support for things like the in-house system by Kobold Press or the ORC licence being spearheaded by Paizo is waning where it isn’t being drowned out by celebratory noise. But if there’s one thing the army has taught me is invaluable after a serious event, it’s an After Action Review. So let’s dive into what happened, what the fallout is, and how things are developing.

NOTE: Posts from Wizards on D&D Beyond are linked using the current links. They may have been edited since their initial releases. Where mentioned, I am referring to the initial release content and not the “oops, we should change the wording and tone” updates.

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Immortal Impact in Cyberpunk

I made a Tiktok the other day where I dipped into the frightening reality of Cyberpunk’s burgeoning population of functionally immortal corporate aristocracy. This got me thinking more about it, and its potential ramifications and how we might already be seeing them in the franchise on the tabletop, in the anime, and in the video game. So, let’s dive into some speculative territory about the world of Cyberpunk and what’s going down.

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Moving into a Post 5e Era

The fallout from the OGL 1.1 leak as been snowballing from a serious gaffe into a full-blown avalanche of bad press and burnt bridges over the last week. Companies like Kobold Press and MCDM, among the heaviest hitters in the 5e OGL third party publishing world have announced that they’re moving forward with their own proprietary systems after completing their scheduled 5e contents. Other publishers are taking this opportunity to expand their community content programs, such as Pinnacle Entertainment Group (Savage Worlds) and Modiphius (2d20), or are expanding their OGL and SRD documents like Monty Cook Games. So what’s an OGL, what’s Open Source, and what’s available to creators and end users alike in terms of finding new systems to work with?

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