Tag Archives: D&D

Communicating Your World

You’ve done it. You’ve built a world for your next campaign and you’re dying to show it off. Then things go sideways. The players aren’t asking the right questions. They aren’t engaging with your lore. Instead of following your world’s cultures and ideas, they’re defaulting to stereotypes, tropes, and so on from the base game. You put a lot of work into this, and there’s seemingly no payoff in the game. It’s time to talk about communicating your world.

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The Modern TTRPG Battlespace

Through its nearly 50 years of existence, Dungeons & Dragons has changed the battlespace of the hobby several times. TSR pioneered supporting media as a cartoon, various comic book series, and extensive novel collections. In 2001, now under Wizards, they broke the taboo of controlling your game’s core mechanics and introduced the OGL, launching the d20 era and many careers. In 2016, they pioneered a new level of community content creation with the DMs Guild, creating a closed ecosystem for creators to have free rein on allowed IP. Then in 2017, Wizards did it again with D&D Beyond. Now, as we approach 2024, they’ve announced One D&D, a comprehensive single portal for all things D&D and the best deals on official D&D stuff. But what does any of this mean from the level of A list small publishers to Indie level creators in the hobby?

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Holistic World Building: Deserts

Deserts have been a part of the RPG scene and world design since the early days of the hobby. They’re fantastic locations for adventure, offering environmental and physical challenges outside of the norm offered by the temperate/cool temperate European coded base locations many games use as their “core” setting. But this hasn’t been without challenges or pitfalls, so this world building post is all about diversifying your deserts!

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