Tag Archives: Roleplaying Games

The Modern TTRPG Battlespace

Through its nearly 50 years of existence, Dungeons & Dragons has changed the battlespace of the hobby several times. TSR pioneered supporting media as a cartoon, various comic book series, and extensive novel collections. In 2001, now under Wizards, they broke the taboo of controlling your game’s core mechanics and introduced the OGL, launching the d20 era and many careers. In 2016, they pioneered a new level of community content creation with the DMs Guild, creating a closed ecosystem for creators to have free rein on allowed IP. Then in 2017, Wizards did it again with D&D Beyond. Now, as we approach 2024, they’ve announced One D&D, a comprehensive single portal for all things D&D and the best deals on official D&D stuff. But what does any of this mean from the level of A list small publishers to Indie level creators in the hobby?

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Top 3 Indie Rules-Lite RPGs

There’s some definite misunderstandings around rules-lite RPGs, the main one being that they’re only good for one-shots or short campaigns. This is untrue and has been since 1974. Yes, there’s absolutely games that are built around being one-shots; and many of those are definitely rules-lite. But OD&D was very rules-lite and there are still people playing long-term campaigns based on it, so what are some modern options? This is my in no particular order top three rules-lite indie RPG list!

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Filling the Expanse

When working with an African coded setting, there’s a lot of biases and temptations that come into play. And from Rifts World Book 4: Africa in 1993 to Tomb of Annihilation in 2017, we see them at work in different ways but with similar results. So how did the creative team behind Lost Omens: The Mwangi Expanse approach the task?

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