Tag Archives: Pathfinder 2e

Holistic World Building: Deserts

Deserts have been a part of the RPG scene and world design since the early days of the hobby. They’re fantastic locations for adventure, offering environmental and physical challenges outside of the norm offered by the temperate/cool temperate European coded base locations many games use as their “core” setting. But this hasn’t been without challenges or pitfalls, so this world building post is all about diversifying your deserts!

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Filling the Expanse

When working with an African coded setting, there’s a lot of biases and temptations that come into play. And from Rifts World Book 4: Africa in 1993 to Tomb of Annihilation in 2017, we see them at work in different ways but with similar results. So how did the creative team behind Lost Omens: The Mwangi Expanse approach the task?

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The Overview Review of Lost Omens: The Mwangi Expanse

In 2009, after being abandoned by Wizards with the end of 3.5e D&D, Paizo Publishing released Pathfinder. In 2019, they launched Pathfinder 2nd Edition; and unlike its D&D origin, Pathfinder focused on a single world, Golarion. Golarion was everything that Wizards now says doesn’t work for a campaign setting. It has a detailed history. It drips lore. There are canonical results for things. And the fans love it. The new edition carries this forward, with the Lost Omens series of books that add more detail to the setting and bring it howling into the 2nd Edition. Last fall, Paizo was kind enough to provide me with an electronic copy of Lost Omens: The Mwangi Expanse. I’m done reading it now, so let’s dig into this book!

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