Linear campaigns have a bit of a bad wrap, but you can map for them in such a way that it still feels like a whole open world! And that’s what the goal is here. Taking a break from Oasis City, this map is all about tryign to create a full world feeling for a campaign that’s more or less A to B to C!
Mapping in 90 minute blocks is as fun as it is challenging. On day five of the Oasis City map, I got into some gardening and laid out an “old district”. It’s really coming together well and I’m digging how the map is communicating that this isn’t a conventional run of the mill area. More mapping next Tuesday, live on Twitch, Facebook, and YouTube!
This was a good day for Oasis City! One of the big challenges with this style of mapping is the perspective of the map, so there was a lot of fixes in this stream. The city is coming together nicely, and I’m looking forward to finishing it then developing an encounter zone for it!
Day 3 sees us getting into the weeds a bit around the world building for this desert city! The upper city area is replaced by palm trees, and there’s a fun interlude where I go down the rabbit hole of palm trees, their fruit, and more! Overall I think the city comes out better than it was and actually has some supports to how people can survive there.
You must be logged in to post a comment.