Magic. It’s a core component of fantasy, but is often unevenly distributed and developed. On the outset, this seems sensical, until you dig into it a bit. At that point, other disparities and issues come into sharp relief. So this is a short post on decolonizing magic.
Over the years, whenever a new “ethnic” campaign setting was in the offing at TSR, it almost inevitably ended up being bolted onto the Forgotten Realms Campaign Setting to give more “options” to players (read: to have their characters not come from said “ethnic” setting). Kara-Tur, the setting of 1985’s Oriental Adventures was later added to the setting as the eastern half of the Eurasian style main continent, opposite to the European themed Faerûn. Zakhara, the setting of the 1001 Arabian Nights themed setting of Al Qadim was added in 1992, as a large peninsula dangling south, midway between Faerûn and Kara-tur. But prior to that, in 1991, the Maztica boxed set was released, and gave the Forgotten Realms a pre-contact “Americas” region. Things went sideways fast. Read more
You must be logged in to post a comment.