What Makes a Good Campaign Setting?
After the diatribe of the last post, I think it’s time to talk about what makes a good campaign setting for a fantasy RPG. I’ll put this out now: this is my opinion, and I do not speak for the entire POC community on the topic. As a POC gamer, I look for the same things than non-POC gamers do in game. I look for fun, immersion, and emotional investment in what is going on. Some campaign settings make this difficult, others make it nearly impossible. I mentioned before that POC are demanding more recognition, and equal recognition in the worlds of SF&F. The same problems and issues acting as barriers to POC occur in both SF&F gaming and literature, where publishers gleefully whitewash (replace minorities with lighter or white characters) cover art for some books under the belief that people (read: Whites) won’t buy books with non-White human protagonists.  This trend carries on into interior art in the case of game books, and with the assumption that White is the “default” setting of humanity, and everything else deviates from that, and that gamers won’t or don’t want to buy or play games featuring non-Whites prominently. The subject of inclusiveness shouldn’t be an issue, but, unsurprisingly, it is.
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