When working with an African coded setting, there’s a lot of biases and temptations that come into play. And from Rifts World Book 4: Africa in 1993 to Tomb of Annihilation in 2017, we see them at work in different ways but with similar results. So how did the creative team behind Lost Omens: The Mwangi Expanse approach the task?
This was a good day for Oasis City! One of the big challenges with this style of mapping is the perspective of the map, so there was a lot of fixes in this stream. The city is coming together nicely, and I’m looking forward to finishing it then developing an encounter zone for it!
A few days ago, I wrote a lengthy article about Nomads in Cyberpunk. Why? Because while Nomads are a perennial favourite role in the game, they’ve always been more challenging than other roles in the game for several reasons this article will explore. Except then I had an epiphany about Nomads while driving home, because apparently after midnight on a highway is where you have these realizations. So let’s talk about Nomads.
Day 3 sees us getting into the weeds a bit around the world building for this desert city! The upper city area is replaced by palm trees, and there’s a fun interlude where I go down the rabbit hole of palm trees, their fruit, and more! Overall I think the city comes out better than it was and actually has some supports to how people can survive there.
It’s always a good time when you realize that you’ve been missing out on consistent content. So I’m fixing that today! Today marked the start of a new mapping project, the Oasis City, and it was not intentional!
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