Category Archives: Revise

Cyberpunk’s Nomads Part 2

In my last post on the subject of Nomads in the Cyberpunk universe, I outlined some of the issues they’ve had past and present in terms of gameplay. I also touched on the issue of their simultaneous status of being both a full-blown culture and an in game role (read: class). But to dig down into what I think a better approach to Nomads would have been, we need to understand Nomads in the game. So it’s time to go in depth on the lore of Nomads in Cyberpunk.

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Getting More Out of Cyberpunk RED

Cyberpunk RED, its tabletop predecessors, and its anime and videogame future, have a very well defined vibe. But here’s the thing… there’s a lot more to the setting, and its potential, than people give it credit for. And even with some of it spelled out in black and white in the core book, it helps to have a little more in the way of inspirational media and a deeper understanding of the genre. So let’s dive into how you can get more out of Cyberpunk RED!

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Lands of Intrigue Reimagined Part Two

When I last left off, I was talking about how a recent image in Dragon Heist changed thing in a good way before going on a bit of a rant about the rampant whitewashing in D&D art in previous editions. [1] So now it’s time to talk about the Peoples of Southwestern Faerûn, and more specifically how the may not exactly be as they’ve been advertised and described in the past.
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Lands of Intrigue Reimagined Part One

Forgotten Realms has always had a problem with expansion. When it first drew breath as a world for writing for Ed Greenwood, it was Faerûn and not much else. It was a tight package that more or less worked. Then they bolted on Kara-tur and Zakhara, and things got confusing, especially when Zakhara was fused into Faerûnian history as the source of both the Bedine and Calishites, and in the latter case, completely ignored the people in place. However, the recent release of Dragon Heist has changed this, by giving us a solid look at what a Tethyrian looks like. The vibe and coding for the Lands of Intrigue, Amn, Tethyr, and Calimshan, got thrown for a loop, but in a good way.

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