Spelljammer. The name makes my skin crawl and my brain cringe. But why? Isn’t it a beloved TSR era setting? Well, apparently people want to know, so here we go with why Spelljammer missed the mark hard for me back in the day and now.
Building a world for play is, to many, one of the big attractions of playing a TTPRG. However, it can be a daunting task, especially if you get caught up in the minutiae of it all. Also, the time requirements can be onerous. It’s all good though, because you can still develop a nuanced, holistic world! The trick is planning and scaled development. So let’s take a look at developing your world in stages.
Magic. It’s a core component of fantasy, but is often unevenly distributed and developed. On the outset, this seems sensical, until you dig into it a bit. At that point, other disparities and issues come into sharp relief. So this is a short post on decolonizing magic.
In episode two, I dive into the lore around the Chultan Dwarf population, and it’s anything but what’s presented in the Tomb of Annihilation! With deep roots going back to the oldest Dwarf civilization on Faerûn, unique weapons, and the finest spell component grade gem mines, there’s a lot more going on than meets the eye! Skip to ~4:00 for content!
Want to read bout Chult in 5e and the Tomb of Annihilation? Start here!
Someone asked, so here we go, the first in what will probably be a number of lore and speculation fueled screeds about monsters, specifically underappreciated/potential player-race monsters that don’t get the love that they deserve. This all started as a commentary on how in-game characters like Mordenkainen and Volo are, at best, unreliable and biased narrators and witnesses to the events, monsters, and races they describe. Basically, they can’t be trusted, only the stat-blocks can. Then it turned into a rant on how awesome Gnolls are. So, this is the supporting, hopefully more readable post to support my Twitter craziness.
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