For the last few days, something has been gnawing at me. “What is a short adventure?” So, in this post I’m going to explore what a short adventure is to me, and give an example from the home archives.Read more
Tag Archives: writing
The last post explored the stages of the writing process for work-for-hire freelancers at Wizards, based on my experience with it in 2020. This post is going to delve into my specific experiences and the differences between the Book of Cylinders that was submitted in the final draft and the Book of Cylinders that was released on March 16th. Bear in mind, this entire post is no-names, no-packdrill.Read more
As you may have noticed, I did not get the “good ending” in terms of writing for the latest release from Wizards, Candlekeep Mysteries. In fact, things went so sideways that I respectfully requested my name be removed from future printings because what went in as a final draft and what came out in release were so wildly different that I do not want my name associated with the product. So consider this post and the next as a PSA for people aspiring to write for Wizards.Read more
So, no names, no packdrill. This is one of those rare personal experience posts I do for POCGamer, concerning a recent experience and the realities of being Black and a content creator.
So, over the last year or so, I’ve been getting more involved on the creative side of science fiction and fantasy, taking a big plunge last year with NaNoWriMo. One of the big bonuses of that has been greater interaction with the local writers in my area, one of whom is my good friend, Diane Morrison. She approached me a few months back about coming onto Virtual Fantasy Con, for participation on a panel for discussing fantasy warfare. More specifically, what a lot of writers missed. The panel was “Realism in Fantasy Warfare”, and it was a solid two hours (edited to 1:38:53) of great discussion and presentation of ideas and concepts around war, conflict, politics, and world building for fantasy.