Tag Archives: world building

Immortal Impact in Cyberpunk

I made a Tiktok the other day where I dipped into the frightening reality of Cyberpunk’s burgeoning population of functionally immortal corporate aristocracy. This got me thinking more about it, and its potential ramifications and how we might already be seeing them in the franchise on the tabletop, in the anime, and in the video game. So, let’s dive into some speculative territory about the world of Cyberpunk and what’s going down.

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Communicating Your World

You’ve done it. You’ve built a world for your next campaign and you’re dying to show it off. Then things go sideways. The players aren’t asking the right questions. They aren’t engaging with your lore. Instead of following your world’s cultures and ideas, they’re defaulting to stereotypes, tropes, and so on from the base game. You put a lot of work into this, and there’s seemingly no payoff in the game. It’s time to talk about communicating your world.

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Holistic World Building: Deserts

Deserts have been a part of the RPG scene and world design since the early days of the hobby. They’re fantastic locations for adventure, offering environmental and physical challenges outside of the norm offered by the temperate/cool temperate European coded base locations many games use as their “core” setting. But this hasn’t been without challenges or pitfalls, so this world building post is all about diversifying your deserts!

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What Does Supporting Diversity Look Like?

An excellent question came across my Twitter feed the other day. Paraphrasing, it was “What does supporting diversity look like?” And I realized I write a lot about how diversity is important, and how products and companies struggle and fail with diversity, but not what the actual effort looks like. So, what does supporting diversity look like in world building?

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