Spelljammer is live now, but if you’ve read my last post on the topic and been following any of the critiques of its slim pickings approach to the setting and its needs, you’ll have probably guessed that I can’t give the setting a fair shake in terms of review. So instead, let’s dive into a review of Mordenkainen Presents: Monster of the Multiverse!Read more
Tag Archives: Review
Today was a big day. Wizards announced its release schedule for next year, dropped their plan for One D&D, and then released the first playtest material for it. Let’s dive in.Read more
In case you missed the intro to this series, check out the post, Going Generic, before commencing! Done? Good. This is the first of the actual reviews of the Generic games, and will look at things like the history of the game, its strengths and challenges, and the system shock that may occur coming over from D&D. At the end will be a simple scoring on a scale of 1 to 5, and an aggregate score. Time to crack on with the first entry to this series, the popular Savage Worlds game by Pinnacle Entertainment Group!Read more
To say that the 5th edition of D&D has a dearth of campaign setting material is an understatement. Most of its base setting, the Forgotten Realms, are undescribed in this edition so far. Its few forays into other settings, such as the Guildmaster’s Guide to Ravnica and Eberron: Rising from the Last War, have been hit-and-miss affairs. Both offering tantalizing looks into their respective worlds, but those looks were similarly incomplete in an effort to create books that were both sourcebooks and adventure guides. So the announcement that there would be a new campaign setting released understandably got people excited. Rumours ran rampant when, in the Baldur’s Gate: Descent into Avernus (BGDA), Exandria was mentioned. This was huge, as Exandria is the world made by Matt Mercer for the famous Critical Role live play. Then the book dropped, and Exandria was welcomed into the list of official D&D worlds. This is the first of a multi-part review of this world.
The year is 1992, and Rifts is a breakout success. It’s the gonzo RPG experience that no one knew they wanted, and people are screaming for more. The books out are selling like crazy, but the world is still wildly under developed. World Books One and Two, The Vampire Kingdoms (Northern Mexico) and Atlantis respectively, were well received. 1993 is supposed to build on the successes of the last few years, with Dimension Book One: Wormwood, and the third and fourth World Books, England and Africa, planned for release. Things didn’t go as planned.