Deserts have been a part of the RPG scene and world design since the early days of the hobby. They’re fantastic locations for adventure, offering environmental and physical challenges outside of the norm offered by the temperate/cool temperate European coded base locations many games use as their “core” setting. But this hasn’t been without challenges or pitfalls, so this world building post is all about diversifying your deserts!Read more
Tag Archives: Pathfinder
A lot of people talk about Session Zero, how important it is, and then hit a few beats about what’s important in them that’s germane to the conversation or topic at hand. I know, because I’ve done the same thing or read about it dozens of times on social media too. So, it’s time to dive into Session Zero, and more specifically, my Session Zero process. Why mine? Because I don’t know other peoples’!Read more
An excellent question came across my Twitter feed the other day. Paraphrasing, it was “What does supporting diversity look like?” And I realized I write a lot about how diversity is important, and how products and companies struggle and fail with diversity, but not what the actual effort looks like. So, what does supporting diversity look like in world building?Read more
Garund is a massive continent on Golarion, the primary setting of Paizo’s Pathfinder RPG, and it’s getting a lot of attention in the 2nd edition! This episode is an intro to the area and will set you up for future episodes that explore this amazing location!
Designing an adventure is, for many, one of the biggest early hurdles in their life as a new gamemaster. This post will hopefully demystify some of the process and offer some advice of hammering together a simple adventure. Let’s dive in!Read more