The Tomb of Annihilation is probably one of the most complex reviews I’ve approached to date, because it intersects with a number of topics all at once. These being world building, diversity in gaming, and of course, the adventure itself. This book represents the first major move by Wizards of the Coast (WotC) to expand the Forgotten Realms Campaign Setting (FRCS) in a deliberate manner in the form of a book that acts both as a source book for the base world of 5e D&D, and as the next installment in their ongoing semi-annual adventure publication schedule. Last post was the baseline establishment, this post will look at the adventure itself. If you missed it, check out part one before proceeding. [1]
Spoilers Ahead!
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