Hollistic World Building Part 4: Deviations From Normal
So far in this series, I’ve looked at incremental world development, and how you might approach peopling and monstering your world. This post is building on the last post, where I discussed how genre, and the implied amounts of magic and monsters in them can affect how your fantasy world is going to deviate from “Normal Earth” if you’re doing a nuanced and thought out build. So let’s look at that.
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