Aquatic Summer has been a great go, but this is its final week as summer wraps up! So the last article in this great project will be about one of the parts of running a game that doesn’t get covered too much. The transition between thematic settings.Read more
Tag Archives: GM Advice
You’ve done it… You’ve got the table onboard (no pun intended) with an aquatic campaign. They’re looking at the world notes, they’re bouncing character ideas around, it’s a solid session zero. But now you’re wondering what to do for their first adventure. Time to dive into the GM side of aquatic campaigns again and look at adventure content.Read more
It occurred to me recently that there’s lots of lists of “inspirational media” out there that are supposed to help you improve your game. I’m guilty of this too, I’ve done it for Cyberpunk, fantasy games, and even Aquatic Summer! So how, exactly, are you supposed to use these inspirational resources? Let’s dive into it!Read more
I know I promised some movie analysis to help with your games, but the rewatches, note taking, and all that are more time consuming than anticipated. Not to worry though! Because this is the world building article you didn’t know you needed! Time to talk about how going underwater makes things freaky so you can ramp up the tension at the table when your players take the plunge.
WARNING: this is a broad overview of some of the science behind diving and the physiological effects it has. It’s not comprehensive, and there’s whole books on the topic. Diving without proper training is dangerous in the extreme. This article is just a collection of underwater effects and realities and how they might be applied to a tabletop RPG.Read more
Last post was looking at some of the challenges that aquatic settings and campaigns have in the social narratives around tabletop RPGs. But what does an aquatic adventure or campaign look like? What are some of their aspects and features? And how does it translate across different genres?Read more