Tag Archives: Genesys

Going Aquatic Part 4

When last we left off, the broad areas of designing an aquatic setting suitable for an adventure or campaign were covered. But what about the peoples? The technology? That’s what this post is all about. Diving into some of the aspects you as a world builder may want to tap. If you missed the first parts, they’re here: Part 1, Part 2, Part 3.

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