One of the big challenges around world building is the GM choice between restricting player choices by design or running a kitchen sink type world where anything and everything is available. So let’s dive into the complexities of this situation from the perspectives of both GMs and players.
A lot of people talk about Session Zero, how important it is, and then hit a few beats about what’s important in them that’s germane to the conversation or topic at hand. I know, because I’ve done the same thing or read about it dozens of times on social media too. So, it’s time to dive into Session Zero, and more specifically, my Session Zero process. Why mine? Because I don’t know other peoples’!
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