Tag Archives: After the Bomb

Unpacking After the Bomb

In the 1980’s, underground comics had a bit of a revolution, and one of the lead, definitely not Comics Code Authority friendly, titles was Eastman and Laird’s “Teenage Mutant Ninja Turtles”. A rough, gritty comic packed with death, violence, and lacking in pizza obsession, it had little resemblance to what it would become as an animated adaptation aimed at kids. This property was picked up by Palladium Books, then an up and comer in the RPG industry, and turned into the now cult TMNT and Other Strangeness RPG (TMNTOS). However, Kevin Siembieda, the head of Palladium Books, had a moment of clarity then. Realizing that licences don’t always last forever, he tasked Erick Wujcik with coming up with an in-house property to use the systems they’d developed for TMNTOS. The result was After the Bomb, a post apocalypse RPG.
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The Palladium Apocalypse Theory

Palladium_Books_LogoPalladium Books has staked their claim in the world of pen and paper RPG’s as the purveyors of disaster. No other RPG publication group has so thoroughly or reliably chosen “post-apocalypse” as a setting, or taken it in the same directions. Rifts, Chaos Earth, After the Bomb, Nightbane, Dead Reign, and System Shock; all post-apocalyptic games, and in different veins for the most part too. Sure, they have other game lines, like Heroes Unlimited, Ninjas & Superspies, and the fantasy based Palladium RPG, but it’s the post-apocalyptic games where Palladium truly shines. But what if I told you that a large segment of the Palladium Megaverse was actually interconnected? Well strap on your tinfoil hats, it’s theory time.
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