In the first part of this series, we looked at the world flower idea of world building for your home campaign. This time around, we’re looking at peopling your world flower. This process is a bit more involved, but can produce a much more vibrant and varied world than some of the more traditional methods of world building. So let’s get into it!
Building a world for play is, to many, one of the big attractions of playing a TTPRG. However, it can be a daunting task, especially if you get caught up in the minutiae of it all. Also, the time requirements can be onerous. It’s all good though, because you can still develop a nuanced, holistic world! The trick is planning and scaled development. So let’s take a look at developing your world in stages.