Lost World zones, in the mode of Sir Arthur Conan Doyle’s “The Lost World” and/or Jules Verne’s “A Journey to the Centre of the Earth”, have become a staple of the tabletop RPG world. Whether it’s fantasy or science fiction, the draw of prehistoric settings and creatures has remained high for years. But the drawback is that a lot of them feel same-y. The same grab bag of fan favourite dinosaurs, the same cavemen, maybe some lizardfolk for spice, and the inevitable jungle and swamp terrain combo. So this post is all about diversifying your Lost Worlds in your world building, to bring a bit of extra fun to it all!Read more
Tag Archives: world building
It’s always awesome when two hobbies intersect, and this happened recently with me. So let’s dive into the subject of retro-games, retro-tech, and how understanding the era that RPGs were made in can help you understand them better.Read more
Over the last few decades, fantasy anime has been taking huge strides in both traditional and creatively fresh takes on western fantasy. And while many still look to novels for inspiration, there’s a lot of great anime out there that might inspire a system, a setting, and/or a campaign. So in this post, I’ve selected a variety of fantasy anime shows that are currently available to watch that I think offer some great inspirational ideas and material. So let’s look at four anime series that really bring it home.
So far in this series, I’ve looked at incremental world development, and how you might approach peopling and monstering your world. This post is building on the last post, where I discussed how genre, and the implied amounts of magic and monsters in them can affect how your fantasy world is going to deviate from “Normal Earth” if you’re doing a nuanced and thought out build. So let’s look at that.
Originally, this was going to be part of a twofer post on faiths and monsters, but both components turned out to have way more scope than anticipated. So this installation in the short world building series is going to be all about monstering up your world. If you haven’t already, check out parts one and two of this series on world building, as this post references ideas in them. Those can be read here, and here. As with the previous posts (and future ones), this isn’t a definitive “how-to”. These are just my ideas and concepts for world building based on my experience over the years as a GM and DM.