Tag Archives: videogames

The Cycle of D&D and Video Games

Old timers and grognards alike in the RPG hobby like to complain. “Things were better back in…”, “We didn’t have or need that when we played in…”, and so on and so forth. But one of the oddest complaints I hear is about how games today, and specifically, D&D, are too much like video games. So let’s take a look at a very interesting cycle of mutual influence, and see what we can learn from it. For ease of bracketing years, I’m going to use console generations for this.
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Hitting the Streets of Rage!

sega logoSo, this weekend I dusted off the old HateBox and decided it was time to actually do some serious retrogaming. I’m not sure if that’s what Queen Victoria wanted, but I imagine she would have supported my decision. So, this weekend I took a poke a beloved trilogy of games from the era of the 16bit wars, the Streets of Rage collection. This was the seminal series of side scrolling beat ’em ups for the Sega Genesis, and at the time of their release, were actually quite advanced, particularly for the music in numbers two and three.


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Pokemon Gets On Side

Pokemon_logoMy first encounter with the apparently unstoppable juggernaut that is Pokémon came when I was working graveyard shifts at the local Tim Horton’s, and was coming home to less than stellar television programme selection. It was 1998, and it was a decent-ish cartoon that was on at the right time, so I watched as I ate dinner at eight in the morning. I vaguely knew there was a game for it, but it wasn’t until deploying to Bosnia in 1999 that I picked a Game Boy Color that was packaged with “Pokémon Yellow”. I was hooked.
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