Tag Archives: RPG

Intro to Ninjas & Superspies

Circular_POCGamerIn the late 1980s, Palladium Books was a plucky up-and-coming RPG publisher. They’d netted the highly successful Robotech cartoon’s licence, and had also landed the then underground comics sensation Teenage Mutant Ninja Turtles licence. It was time to push forward with an idea they’d established in 1984. It was time… for Ninjas & Superspies. The game’s first release was in 1987, with a revised edition in 1990. Its final official expansion was in 1995 with Mystic China, and since then has only been intermittently supported in the Rifter magazine. So let’s dive in on the overarching aspects of this game.

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Hollistic World Building Part 4: Deviations From Normal

So far in this series, I’ve looked at incremental world development, and how you might approach peopling and monstering your world. This post is building on the last post, where I discussed how genre, and the implied amounts of magic and monsters in them can affect how your fantasy world is going to deviate from “Normal Earth” if you’re doing a nuanced and thought out build. So let’s look at that.

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