Building a world for play is, to many, one of the big attractions of playing a TTPRG. However, it can be a daunting task, especially if you get caught up in the minutiae of it all. Also, the time requirements can be onerous. It’s all good though, because you can still develop a nuanced, holistic world! The trick is planning and scaled development. So let’s take a look at developing your world in stages.
Tag Archives: Roleplaying Games
Old timers and grognards alike in the RPG hobby like to complain. “Things were better back in…”, “We didn’t have or need that when we played in…”, and so on and so forth. But one of the oddest complaints I hear is about how games today, and specifically, D&D, are too much like video games. So let’s take a look at a very interesting cycle of mutual influence, and see what we can learn from it. For ease of bracketing years, I’m going to use console generations for this.
Magic. It’s a core component of fantasy, but is often unevenly distributed and developed. On the outset, this seems sensical, until you dig into it a bit. At that point, other disparities and issues come into sharp relief. So this is a short post on decolonizing magic.
Skip to ~4:40 for the content! This is a special episode, lookign at some of the take away from D&D Live 2019: The Descent, and then a short review of the Ghosts of Saltmarsh, followed by a look at how Ghosts of the Saltmarsh could be integrated into the Forgotten Realms setting. Don’t forget to like and subscribe!
This episode is all about the Batiri Goblins and the Grung, the technicolour terrors of Chult! Or, alternatively, one of the most unique goblin sub-species on Faerûn who are very much in the running for establishing a functional goblin civilization, and a group of little frog people who may be a bio-weapon created by the Batrachi to battle giants in the Days of Thunder! Bonus: watch me have a complete brain hiccough live! Skip to ~3:50 for content.
Want to read about Chult in 5e and the Tomb of Annihilation? Start here!