Tag Archives: Palladium Books

Backgrounder 003: Rifts Survivor States

Rifts is my eternal problematic fave, and also a source of bizarre, contradictory, and confusing lore. However, something that’s easy to let fall through the cracks of the gonzo setting is that there are actually many survivor states in the post-apocalypse. That’s right, places that directly trace their lineage, governance, culture, and dominant populations back to the Pre-Rifts era. And this Backgrounder as an overview of them!

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Rifts Africa: A Review

Cover image is property of Palladium Books.

The year is 1992, and Rifts is a breakout success. It’s the gonzo RPG experience that no one knew they wanted, and people are screaming for more. The books out are selling like crazy, but the world is still insanely under developed. World Books One and Two, The Vampire Kingdoms (Northern Mexico) and Atlantis respectively, were well received. 1993 is supposed to build on the successes of the last few years, with Dimension Book One: Wormwood, and the third and fourth World Books, England and Africa, planned for release. Things didn’t go as planned.

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Unpacking After the Bomb

In the 1980’s, underground comics had a bit of a revolution, and one of the lead, definitely not Comics Code Authority friendly, titles was Eastman and Laird’s “Teenage Mutant Ninja Turtles”. A rough, gritty comic packed with death, violence, and lacking in pizza obsession, it had little resemblance to what it would become as an animated adaptation aimed at kids. This property was picked up by Palladium Books, then an up and comer in the RPG industry, and turned into the now cult TMNT and Other Strangeness RPG (TMNTOS). However, Kevin Siembieda, the head of Palladium Books, had a moment of clarity then. Realizing that licences don’t always last forever, he tasked Erick Wujcik with coming up with an in-house property to use the systems they’d developed for TMNTOS. The result was After the Bomb, a post apocalypse RPG.
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The Palladium Apocalypse Theory

Palladium_Books_LogoPalladium Books has staked their claim in the world of pen and paper RPG’s as the purveyors of disaster. No other RPG publication group has so thoroughly or reliably chosen “post-apocalypse” as a setting, or taken it in the same directions. Rifts, Chaos Earth, After the Bomb, Nightbane, Dead Reign, and System Shock; all post-apocalyptic games, and in different veins for the most part too. Sure, they have other game lines, like Heroes Unlimited, Ninjas & Superspies, and the fantasy based Palladium RPG, but it’s the post-apocalyptic games where Palladium truly shines. But what if I told you that a large segment of the Palladium Megaverse was actually interconnected? Well strap on your tinfoil hats, it’s theory time.
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Making Rifts Make More Sense

Rifts_LogoRifts has long been a love hate affair for me as a gamer and as a GM. On one hand, I love the endless parade of crazy technology, the variety of enemies and challenges, and the vague meta plots that lay around for ages before someone does something about them. On the other hand, the world is broken as all hell, consistency is spotty at best, and the world mechanics of the entire thing leave a lot to be desired. So, what to do about it? Well, make it make sense!

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