Lizardfolk. They’ve been in the game since 1e, and peopel have wanted to play them since about the moment they saw them! But what they all about in Chult and on the Peninsula? Check out this episode ot find out!
Want to read more about Chult? Check out where it all started!
That’s right! I went live last Sunday night with the first episode of Lore Diver, the official POCGamer podcast! Join me in series one as I dive into the lore about Chult, the Chultan Peninsula, and its peoples. Show details below! (Skip to 09:30 in the video for content)
This has been one of the hardest posts I’ve written to date, largely because it kept opening up entirely new venues of examination and thought. In all seriousness, I’ve written something close to 8000+/- words in various drafts for this. This is the final installment of the Tomb of Annihilation (ToA) review, where I’m looking at the world building that went into the module, use of canon, its integration with other 5e products and the Forgotten Realms Campaign Setting (FRCS), and how perceptions and anchoring acted to influence planning and writing in my estimation based on the resulting product. If you haven’t already, check out the first installments of this review!  Read more
The Tomb of Annihilation is probably one of the most complex reviews I’ve approached to date, because it intersects with a number of topics all at once. These being world building, diversity in gaming, and of course, the adventure itself. This book represents the first major move by Wizards of the Coast (WotC) to expand the Forgotten Realms Campaign Setting (FRCS) in a deliberate manner in the form of a book that acts both as a source book for the base world of 5e D&D, and as the next installment in their ongoing semi-annual adventure publication schedule. Last post was the baseline establishment, this post will look at the adventure itself. If you missed it, check out part one before proceeding. 
This entire blog was initiated because of the gross injustice done to Chult in the 4e D&D Forgotten Realms Campaign Setting.  With 5e D&D, a lot of “fixit” work was done to the setting, a bid to reverse almost universally disliked changes. To date, Chult has been a relatively ignored or abused since 2e AD&D; when James Lowder cracked the area open with his Ring of Winter novel and as a co-writer on the Jungles Of Chult Module. So its selection as the location for the redone Tomb of Annihilation module came as a surprise. Given past experience, I approached it with caution. Time to review The Tomb of Annihilation. Read more