So far in this series, I’ve looked at incremental world development, and how you might approach peopling and monstering your world. This post is building on the last post, where I discussed how genre, and the implied amounts of magic and monsters in them can affect how your fantasy world is going to deviate from “Normal Earth” if you’re doing a nuanced and thought out build. So let’s look at that.
Tag Archives: holistic world building
Originally, this was going to be part of a twofer post on faiths and monsters, but both components turned out to have way more scope than anticipated. So this installation in the short world building series is going to be all about monstering up your world. If you haven’t already, check out parts one and two of this series on world building, as this post references ideas in them. Those can be read here, and here. As with the previous posts (and future ones), this isn’t a definitive “how-to”. These are just my ideas and concepts for world building based on my experience over the years as a GM and DM.