Tag Archives: gaming

The Cycle of D&D and Video Games

Old timers and grognards alike in the RPG hobby like to complain. “Things were better back in…”, “We didn’t have or need that when we played in…”, and so on and so forth. But one of the oddest complaints I hear is about how games today, and specifically, D&D, are too much like video games. So let’s take a look at a very interesting cycle of mutual influence, and see what we can learn from it. For ease of bracketing years, I’m going to use console generations for this.
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Ruin World Iosterra is live!

Things have been quiet here for a bit. No posts through October or November, and radio silence on what’s going on until now. The facts of the matter is that I’ve been busy with my real world job, infants are as exhausting as they are adorable, and I’m writing a game world. Not just a game world, a whole campaign setting. I’m participating in World Anvil‘s World Ember 2018 competition, and it’s time to lay out some information about Ruin World Iosterra.
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Fallout 76!

Fallout 76. I know I’m supposed to be working on some Forgotten Realms stuff, but damn it! I love me some Fallout by Bethesda and Fallout 76 has my brain on fire. So this is a quick post about the trailer, and what it’s telling us about the world 20 years after the War and the world around Vault 76 in West Virginia. If you haven’t watched the E3 presentation yet, hit this up first:

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Unpacking After the Bomb

In the 1980’s, underground comics had a bit of a revolution, and one of the lead, definitely not Comics Code Authority friendly, titles was Eastman and Laird’s “Teenage Mutant Ninja Turtles”. A rough, gritty comic packed with death, violence, and lacking in pizza obsession, it had little resemblance to what it would become as an animated adaptation aimed at kids. This property was picked up by Palladium Books, then an up and comer in the RPG industry, and turned into the now cult TMNT and Other Strangeness RPG (TMNTOS). However, Kevin Siembieda, the head of Palladium Books, had a moment of clarity then. Realizing that licences don’t always last forever, he tasked Erick Wujcik with coming up with an in-house property to use the systems they’d developed for TMNTOS. The result was After the Bomb, a post apocalypse RPG.
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