For the last few days, something has been gnawing at me. “What is a short adventure?” So, in this post I’m going to explore what a short adventure is to me, and give an example from the home archives.Read more
Tag Archives: Dungeons & Dragons
The last post explored the stages of the writing process for work-for-hire freelancers at Wizards, based on my experience with it in 2020. This post is going to delve into my specific experiences and the differences between the Book of Cylinders that was submitted in the final draft and the Book of Cylinders that was released on March 16th. Bear in mind, this entire post is no-names, no-packdrill.Read more
As you may have noticed, I did not get the “good ending” in terms of writing for the latest release from Wizards, Candlekeep Mysteries. In fact, things went so sideways that I respectfully requested my name be removed from future printings because what went in as a final draft and what came out in release were so wildly different that I do not want my name associated with the product. So consider this post and the next as a PSA for people aspiring to write for Wizards.Read more
For those not tracking, Unearthed Arcana is one of D&D’s oldest and oddest traditions. Originally released as a life line by Gygax for 1e AD&D after TSR’s early financial practices almost sank the operation, it has become a repository for experimental rules and concepts in 5e. Effectively an ongoing playtest effort, classes, subclasses, and more that are close to being publishable often see their first public appearances there. This month saw the release of “Gothic Lineages”, which may mark an actual step towards dealing with some of the issues around race in D&D.Read more
It’s been a year for D&D. The year started strong, but rapidly devolved into scandal as their claims of diversity and inclusion came into question and began to collapse under serious scrutiny following the revelations of former marginalized employees. I even formally announced that my D&D related material was all on hold until there was concrete movement on the deep issues around race that the game had suffered from for decades. But there was a lifeline. Prior to the scandals breaking, Jeremy Crawford (D&D’s current principle rules designer) announced that they’d “heard” us, and that changes were coming later this year (2020) to address this long standing set of problems.  So how did that go down? Time to break the pause on D&D posts.