So, I was driving home and tossed in The Rat Pack Live at the Sands for the ride. I was muttering to myself about Dungeons & Dragons and other fantasy games and how they treat both POC and non-humans as being less dimensional and nuanced. This had been set off by reading through my shiny new pdf copy of Tiny Dungeon 2e, where I was simultaneously elated at the variety of player races and depressed by the stereotypes applied. So, mid-mutter, Sammy Davis Jr came into the set, and I heard his iconic line of “Integration! Integration!” So let’s talk decolonization and integration. And yes, I’m picking on D&D in this, because it set the pattern.
Tag Archives: Dungeons & Dragons
Old timers and grognards alike in the RPG hobby like to complain. “Things were better back in…”, “We didn’t have or need that when we played in…”, and so on and so forth. But one of the oddest complaints I hear is about how games today, and specifically, D&D, are too much like video games. So let’s take a look at a very interesting cycle of mutual influence, and see what we can learn from it. For ease of bracketing years, I’m going to use console generations for this.
Skip to ~2:50 for the content!
The Yuan-ti are everyone’s favourite serpentfolk to fear, and with good reason! This episode I dive into their evolving lore, how they fit into the Forgotten Realms, and how you might use them to make your game better! Don’t forget to like and subscribe!
Want to read more about Chult? Check out where it all started!
For some time now, on my radar but not fully explored, have been the Plane Shift products by Wizards of the Coast. The reason being that they were adaptations of the various worlds created for the Magic the Gathering CCG; and to be honest, I haven’t played that since Ice Age, so I wasn’t tracking much except that the game was still “a thing”. However, a combination of writing about Chult, Maztica, and looking into the Tales from the Yawning Portal has changed my online suggestions algorithm and kicked Plane Shift: Ixalan my way. Time for a new review!
Recently, with the release of both The Sword Coast Adventurer’s Guide and Volo’s Guide to Monsters, the D&D fanbase has become agitated once again. “What do you allow in your games?” and “I ban this because that.” Discussions have become rampant as the world of Toril, home of the Forgotten Realms campaign setting begins to open up once again after the disastrous 4e effort. But that’s not what I want to talk about today. Today I want to talk about the accidental world that was created in the waning days of 3.5e D&D, a world without a name, but with immense potential, that quietly disappeared in the thunder and crash that was 4e’s release.