Tag Archives: D&D

Holistic World Building Part 3: Monstering Your World

Originally, this was going to be part of a twofer post on faiths and monsters, but both components turned out to have way more scope than anticipated. So this installation in the short world building series is going to be all about monstering up your world. If you haven’t already, check out parts one and two of this series on world building, as this post references ideas in them. Those can be read here, and here. As with the previous posts (and future ones), this isn’t a definitive “how-to”. These are just my ideas and concepts for world building based on my experience over the years as a GM and DM.

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Explorer’s Guide to Wildemount – First Impressions

To say that the 5th edition of D&D has a dearth of campaign setting material is an understatement. Most of its base setting, the Forgotten Realms, are undescribed in this edition so far. Its few forays into other settings, such as the Guildmaster’s Guide to Ravnica and Eberron: Rising from the Last War, have been hit-and-miss affairs. Both offering tantalizing looks into their respective worlds, but those looks were similarly incomplete in an effort to create books that were both sourcebooks and adventure guides. So the announcement that there would be a new campaign setting released understandably got people excited. Rumours ran rampant when, in the Baldur’s Gate: Descent into Avernus (BGDA), Exandria was mentioned. This was huge, as Exandria is the world made by Matt Mercer for the famous Critical Role live play. Then the book dropped, and Exandria was welcomed into the list of official D&D worlds. This is the first of a multi-part review of this world.

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Holistic World Building Part 1: Development in Stages

Building a world for play is, to many, one of the big attractions of playing a TTPRG. However, it can be a daunting task, especially if you get caught up in the minutiae of it all. Also, the time requirements can be onerous. It’s all good though, because you can still develop a nuanced, holistic world! The trick is planning and scaled development. So let’s take a look at developing your world in stages.

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