Tag Archives: D&D

Lore Diver Episode Three

This episode is all about the Batiri Goblins and the Grung, the technicolour terrors of Chult! Or, alternatively, one of the most unique goblin sub-species on Faerûn who are very much in the running for establishing a functional goblin civilization, and a group of little frog people who may be a bio-weapon created by the Batrachi to battle giants in the Days of Thunder! Bonus: watch me have a complete brain hiccough live! Skip to ~3:50 for content.

Want to read bout Chult in 5e and the Tomb of Annihilation? Start here!

Lore Diver Episode Two

In episode two, I dive into the lore around the Chultan Dwarf population, and it’s anything but what’s presented in the Tomb of Annihilation! With deep roots going back to the oldest Dwarf civilization on Faerûn, unique weapons, and the finest spell component grade gem mines, there’s a lot more going on than meets the eye! Skip to ~4:00 for content!

Want to read bout Chult in 5e and the Tomb of Annihilation? Start here!

Lands of Intrigue Reimagined Part One

Forgotten Realms has always had a problem with expansion. When it first drew breath as a world for writing for Ed Greenwood, it was Faerûn and not much else. It was a tight package that more or less worked. Then they bolted on Kara-tur and Zakhara, and things got confusing, especially when Zakhara was fused into Faerûnian history as the source of both the Bedine and Calishites, and in the latter case, completely ignored the people in place. However, the recent release of Dragon Heist has changed this, by giving us a solid look at what a Tethyrian looks like. The vibe and coding for the Lands of Intrigue, Amn, Tethyr, and Calimshan, got thrown for a loop, but in a good way.

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Backgrounder 002: Durpar (Pt.1)

Welcome to the second installment of the Backgrounder series! I’ve expanded the scope of these posts to include regions and peoples in addition to monsters, and the first post up is also the first one ever polled from the POCGamer fanbase. So let’s talk about Durpar. This was a bit more challenging than anticipated, so I’ve broken it into two parts, the first being an overview of what’s known about Durpar, the second being a theoretical framework to introduce Durpar into your campaign or as a subsetting in your campaign.  Read more

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