This episode is all about the Batiri Goblins and the Grung, the technicolour terrors of Chult! Or, alternatively, one of the most unique goblin sub-species on Faerûn who are very much in the running for establishing a functional goblin civilization, and a group of little frog people who may be a bio-weapon created by the Batrachi to battle giants in the Days of Thunder! Bonus: watch me have a complete brain hiccough live! Skip to ~3:50 for content.
Want to read about Chult in 5e and the Tomb of Annihilation? Start here!
In episode two, I dive into the lore around the Chultan Dwarf population, and it’s anything but what’s presented in the Tomb of Annihilation! With deep roots going back to the oldest Dwarf civilization on Faerûn, unique weapons, and the finest spell component grade gem mines, there’s a lot more going on than meets the eye! Skip to ~4:00 for content!
Want to read bout Chult in 5e and the Tomb of Annihilation? Start here!
That’s right! I went live last Sunday night with the first episode of Lore Diver, the official POCGamer podcast! Join me in series one as I dive into the lore about Chult, the Chultan Peninsula, and its peoples. Show details below! (Skip to 09:30 in the video for content)
Forgotten Realms has always had a problem with expansion. When it first drew breath as a world for writing for Ed Greenwood, it was Faerûn and not much else. It was a tight package that more or less worked. Then they bolted on Kara-tur and Zakhara, and things got confusing, especially when Zakhara was fused into Faerûnian history as the source of both the Bedine and Calishites, and in the latter case, completely ignored the people in place. However, the recent release of Dragon Heist has changed this, by giving us a solid look at what a Tethyrian looks like. The vibe and coding for the Lands of Intrigue, Amn, Tethyr, and Calimshan, got thrown for a loop, but in a good way.
For some time now, on my radar but not fully explored, have been the Plane Shift products by Wizards of the Coast. The reason being that they were adaptations of the various worlds created for the Magic the Gathering CCG; and to be honest, I haven’t played that since Ice Age, so I wasn’t tracking much except that the game was still “a thing”. However, a combination of writing about Chult, Maztica, and looking into the Tales from the Yawning Portal has changed my online suggestions algorithm and kicked Plane Shift: Ixalan my way. Time for a new review! Read more