Magic. It’s a core component of fantasy, but is often unevenly distributed and developed. On the outset, this seems sensical, until you dig into it a bit. At that point, other disparities and issues come into sharp relief. So this is a short post on decolonizing magic.
Tag Archives: AD&D
In episode two, I dive into the lore around the Chultan Dwarf population, and it’s anything but what’s presented in the Tomb of Annihilation! With deep roots going back to the oldest Dwarf civilization on Faerûn, unique weapons, and the finest spell component grade gem mines, there’s a lot more going on than meets the eye! Skip to ~4:00 for content!
Want to read bout Chult in 5e and the Tomb of Annihilation? Start here!
Someone asked, so here we go, the first in what will probably be a number of lore and speculation fueled screeds about monsters, specifically underappreciated/potential player-race monsters that don’t get the love that they deserve. This all started as a commentary on how in-game characters like Mordenkainen and Volo are, at best, unreliable and biased narrators and witnesses to the events, monsters, and races they describe. Basically, they can’t be trusted, only the stat-blocks can. Then it turned into a rant on how awesome Gnolls are. So, this is the supporting, hopefully more readable post to support my Twitter craziness.
Elves. One of the founding player races in Dungeons & Dragons, they’ve always been a source of consternation for me, while at the same time being one of my top five favourite non-human, non-monstrous player races. But they have a convoluted history with a lot of internal inconsistencies in D&D, and one that is becoming more convoluted with the upcoming release of Mordenkainen’s Tome of Foes. So it’s time for an intervention, because D&D has a serious elf problem. and by “elf”, I mean Eladrin.
Over the years, whenever a new “ethnic” campaign setting was in the offing at TSR, it almost inevitably ended up being bolted onto the Forgotten Realms Campaign Setting to give more “options” to players (read: to have their characters not come from said “ethnic” setting). Kara-Tur, the setting of 1985’s Oriental Adventures was later added to the setting as the eastern half of the Eurasian style main continent, opposite to the European themed Faerûn. Zakhara, the setting of the 1001 Arabian Nights themed setting of Al Qadim was added in 1992, as a large peninsula dangling south, midway between Faerûn and Kara-tur. But prior to that, in 1991, the Maztica boxed set was released, and gave the Forgotten Realms a pre-contact “Americas” region. Things went sideways fast.