So, I was minding my business over on the clock app when I saw conversation about tabletop RPG campaigns flash up. Then it bled over to the bird app. Then I started thinking hard on what exactly a campaign is and how the perception of that what was affecting the conversation. So let’s dive into the idea of a campaign!Read more
Tag Archives: 5th Edition
Lost World zones, in the mode of Sir Arthur Conan Doyle’s “The Lost World” and/or Jules Verne’s “A Journey to the Centre of the Earth”, have become a staple of the tabletop RPG world. Whether it’s fantasy or science fiction, the draw of prehistoric settings and creatures has remained high for years. But the drawback is that a lot of them feel same-y. The same grab bag of fan favourite dinosaurs, the same cavemen, maybe some lizardfolk for spice, and the inevitable jungle and swamp terrain combo. So this post is all about diversifying your Lost Worlds in your world building, to bring a bit of extra fun to it all!Read more
To say that the 5th edition of D&D has a dearth of campaign setting material is an understatement. Most of its base setting, the Forgotten Realms, are undescribed in this edition so far. Its few forays into other settings, such as the Guildmaster’s Guide to Ravnica and Eberron: Rising from the Last War, have been hit-and-miss affairs. Both offering tantalizing looks into their respective worlds, but those looks were similarly incomplete in an effort to create books that were both sourcebooks and adventure guides. So the announcement that there would be a new campaign setting released understandably got people excited. Rumours ran rampant when, in the Baldur’s Gate: Descent into Avernus (BGDA), Exandria was mentioned. This was huge, as Exandria is the world made by Matt Mercer for the famous Critical Role live play. Then the book dropped, and Exandria was welcomed into the list of official D&D worlds. This is the first of a multi-part review of this world.
The introduced in and rapidly forgotten after 3e, Dragonkin are the original draconic humanoids of Toril and the Forgotten Realms. Their story is tragic, and their plight forgotten… Until now! Welcome to the Backgrounder for Dragonkin!
Building a world for play is, to many, one of the big attractions of playing a TTPRG. However, it can be a daunting task, especially if you get caught up in the minutiae of it all. Also, the time requirements can be onerous. It’s all good though, because you can still develop a nuanced, holistic world! The trick is planning and scaled development. So let’s take a look at developing your world in stages.