To say that the 5th edition of D&D has a dearth of campaign setting material is an understatement. Most of its base setting, the Forgotten Realms, are undescribed in this edition so far. Its few forays into other settings, such as the Guildmaster’s Guide to Ravnica and Eberron: Rising from the Last War, have been hit-and-miss affairs. Both offering tantalizing looks into their respective worlds, but those looks were similarly incomplete in an effort to create books that were both sourcebooks and adventure guides. So the announcement that there would be a new campaign setting released understandably got people excited. Rumours ran rampant when, in the Baldur’s Gate: Descent into Avernus (BGDA), Exandria was mentioned. This was huge, as Exandria is the world made by Matt Mercer for the famous Critical Role live play. Then the book dropped, and Exandria was welcomed into the list of official D&D worlds. This is the first of a multi-part review of this world.
Tag Archives: 5th Edition
The introduced in and rapidly forgotten after 3e, Dragonkin are the original draconic humanoids of Toril and the Forgotten Realms. Their story is tragic, and their plight forgotten… Until now! Welcome to the Backgrounder for Dragonkin!
Building a world for play is, to many, one of the big attractions of playing a TTPRG. However, it can be a daunting task, especially if you get caught up in the minutiae of it all. Also, the time requirements can be onerous. It’s all good though, because you can still develop a nuanced, holistic world! The trick is planning and scaled development. So let’s take a look at developing your world in stages.
So, I was driving home and tossed in The Rat Pack Live at the Sands for the ride. I was muttering to myself about Dungeons & Dragons and other fantasy games and how they treat both POC and non-humans as being less dimensional and nuanced. This had been set off by reading through my shiny new pdf copy of Tiny Dungeon 2e, where I was simultaneously elated at the variety of player races and depressed by the stereotypes applied. So, mid-mutter, Sammy Davis Jr came into the set, and I heard his iconic line of “Integration! Integration!” So let’s talk decolonization and integration. And yes, I’m picking on D&D in this, because it set the pattern.
Skip to ~3:15 for the content!
Lizardfolk. They’ve been in the game since 1e, and peopel have wanted to play them since about the moment they saw them! But what they all about in Chult and on the Peninsula? Check out this episode ot find out!
Want to read more about Chult? Check out where it all started!