Tag Archives: 4e D&D

4e D&D, the After Action Review

It is safe to say, without much doubt, that the 4th Edition of Dungeons & Dragons (4e D&D) is the most contentious edition of the game ever to issued by either TSR or Wizards of the Coast (WotC). It was also the shortest-lived edition since the game made the leap from the 1974 “Original D&D” to Basic and 1st Edition in 1977, lasting only four years (2008-2012) before work on its replacement started. So what happened? How did everything unfold so disastrously? This post is going to be an AAR (after action review) of 4e D&D.
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Editions War Part Five: 4e D&D

The OGL for the d20 System had opened a veritable Pandora’s Box in the gaming industry, as everyone with an idea, a friend who could draw, and a word processing program set out to make their own game/modules/supplements to make a buck. The situation reached a critical mass quickly, and an RPG bubble formed. Then, like all bubbles, it popped, sending dozens of companies into the dustbin of history. The pop had a secondary effect of spooking WotC, who had been rolling with 3/3.5e D&D for around six years at that point. Concerned that the market had “spoken” (it had not, except against a glut of third party products of varying levels of quality), they began work on 4e D&D, and were determined to break the mould again. It would be the shortest, most confusing run of any edition.
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