Tomb of Annihilation Additions: Adventurers League

Last year I embarked on the most in-depth, detailed series of posts for this blog to date, as I dug into the Tomb of Annihilation campaign and sourcebook for 5th Edition Dungeons & Dragons. Thousands of words in, and with dozens of research hours burned, the end result was a three-part series which can be found here. At the end of it, a reader pointed out that in their experience with Adventurers League (AL) material, that some of the issues I had taken up were expanded on. While I stand fast on my DM Guild works position (they are not canon), AL is canon, and deserved a full examination with the same critical eye.
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Elves We Need, and Elves We Don’t

Elves. One of the founding player races in Dungeons & Dragons, they’ve always been a source of consternation for me, while at the same time being one of my top five favourite non-human, non-monstrous player races. But they have a convoluted history with a lot of internal inconsistencies in D&D, and one that is becoming more convoluted with the upcoming release of Mordenkainen’s Tome of Foes. So it’s time for an intervention, because D&D has a serious elf problem. and by “elf”, I mean Eladrin.
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Four Alternatives for Fantasy Tabletop Gaming

It’s not inaccurate to say that Dungeons & Dragons is both the largest and most famous fantasy roleplaying game on the planet. But those well deserved accolades don’t mean that it’s the best, or only, fantasy roleplaying experience. Speaking from experience, I know I’m not the only player or DM who’s sat down at one point or another and determined that D&D, while good at what it does, isn’t always the best fit for what you want to do or the playstyle of the group. 
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