Variant Experience & Leveling Rules
Tired of the combat orientation of 5e’s normal experience system, but looking for something with a bit more detail than the milestone system? Something that more completely supports the Three Pillar approach (combat, exploration, and social interaction) more concretely? Maybe differing rates of player advancement? Then these variant rules are for you. Currently in the v5 of the beta development stage, they’re PWYW on itch.io.
- a set of rules for awarding Experience Points based on Exploration, Combat, and Social Interaction
- alternative leveling scales
- 9 pages (letter, double sided)