With the return of Windows to my life, new gaming opportunities have arisen again. Combine this with the annual Steam sale and having a few dollars to burn, it was time to try a game that my buddy had been pestering me about for ages. Darkest Dungeon.
No, just, no.
“Here we go again.”
That was the thought that tore through my mind when I saw the posters for “Gods of Egypt”. In typical fashion, the movie houses involved and casting decisions had placed the vast majority (five of six) of roles in the hands of white actors and actresses, with a token Black actor as Thoth. Coming rapidly on the heels of the Noah and Exodus, films lambasted for their whitewashing, this film carries on the long tradition of making POC white. I’ve talked about this in the past, and the problem remains as much as it ever has, but why, even with so much outcry? 
In comics, when something needs to be changed in a character who has already been established for whatever reason, it’s called a retcon. This is short for “retroactive continuity”, and it comes in two broad flavours, hard and soft. DC favours hard reset retcons that rebooted the entire universe, and until recently, Marvel preferred soft ones that occurred in book. Until recently, I preferred the soft ones too, since when I saw them previously, they were used to gently “bump” things to help keep the system on track. For example, Professor X was turned into a Vietnam veteran from a Korean War veteran to bump the X-Men forward in time because the Marvel Universe doesn’t deal well with the passage of time (the original X-Men should all be in their sixties, and Iron Man should be well into his seventies or early eighties). I’m writing about this because comic books are an easily accessed medium for people interested in SFF.