In the late 1980s, Palladium Books was a plucky up-and-coming RPG publisher. They’d netted the highly successful Robotech cartoon’s licence, and had also landed the then underground comics sensation Teenage Mutant Ninja Turtles licence. It was time to push forward with an idea they’d established in 1984. It was time… for Ninjas & Superspies. The game’s first release was in 1987, with a revised edition in 1990. Its final official expansion was in 1995 with Mystic China, and since then has only been intermittently supported in the Rifter magazine. So let’s dive in on the overarching aspects of this game.
Category Archives: Review
So, in the last month or so, Wizards and its adjacent organizations have been involved in some serious issues around race, sexuality, and some stuff I will not reprint here because wow did their vetting process fail to pick up on some red flags. Their responses have been weak, milquetoast affairs that do nothing to actually address anything, and several well-known podcasts and live plays have publicly announced that they are moving away from 5e D&D as the basis for their games and shows. So, what are the options out there? What non-D&D, and non-D&D-esque/based games are there out there for you? Let’s talk fantasy games!Read more
The Summit of Kings. What is it? How is it? Should you buy it? Well buckle up, because this is a review The Summit of Kings by Brandon Dixon!
To say that the 5th edition of D&D has a dearth of campaign setting material is an understatement. Most of its base setting, the Forgotten Realms, are undescribed in this edition so far. Its few forays into other settings, such as the Guildmaster’s Guide to Ravnica and Eberron: Rising from the Last War, have been hit-and-miss affairs. Both offering tantalizing looks into their respective worlds, but those looks were similarly incomplete in an effort to create books that were both sourcebooks and adventure guides. So the announcement that there would be a new campaign setting released understandably got people excited. Rumours ran rampant when, in the Baldur’s Gate: Descent into Avernus (BGDA), Exandria was mentioned. This was huge, as Exandria is the world made by Matt Mercer for the famous Critical Role live play. Then the book dropped, and Exandria was welcomed into the list of official D&D worlds. This is the first of a multi-part review of this world.
As I’ve been reading, writing, and parsing for the Arcane Age series on Lore Diver, it has become abundantly apparent that I need to have some support here for it. Why? It’s huge. It spans millennia, the world was radically different for most of it, and the map doesn’t look like anything that people are familiar with! So this post is here to lay some ground work and help the viewers of Lore Diver visualize Faerûn during the Arcane Age.