Van Richten’s Guide to Ravenloft. For older gamers in the D&D world, literal music to the ears, and exciting new info for younger gamers primed by Curse of Strahd, right? Well, this review missed its spooky season planned release, but that’s no reason to not dive into Wizards’ latest campaign setting now!Read more
Category Archives: Review
In case you missed the intro to this series, check out the post, Going Generic, before commencing! Done? Good. This is the first of the actual reviews of the Generic games, and will look at things like the history of the game, its strengths and challenges, and the system shock that may occur coming over from D&D. At the end will be a simple scoring on a scale of 1 to 5, and an aggregate score. Time to crack on with the first entry to this series, the popular Savage Worlds game by Pinnacle Entertainment Group!Read more
2021 is the year of the generic RPG here at POCGamer, and it’s long past time to kick this series of posts off. And where better to start than by examining what exactly a Generic RPG is, and what strengths and challenges they can bring to your gaming experience. So it’s time to go Generic!Read more
In the late 1980s, Palladium Books was a plucky up-and-coming RPG publisher. They’d netted the highly successful Robotech cartoon’s licence, and had also landed the then underground comics sensation Teenage Mutant Ninja Turtles licence. It was time to push forward with an idea they’d established in 1984. It was time… for Ninjas & Superspies. The game’s first release was in 1987, with a revised edition in 1990. Its final official expansion was in 1995 with Mystic China, and since then has only been intermittently supported in the Rifter magazine. So let’s dive in on the overarching aspects of this game.
So, in the last month or so, Wizards and its adjacent organizations have been involved in some serious issues around race, sexuality, and some stuff I will not reprint here because wow did their vetting process fail to pick up on some red flags. Their responses have been weak, milquetoast affairs that do nothing to actually address anything, and several well-known podcasts and live plays have publicly announced that they are moving away from 5e D&D as the basis for their games and shows. So, what are the options out there? What non-D&D, and non-D&D-esque/based games are there out there for you? Let’s talk fantasy games!Read more