Category Archives: Review and Revise

Unpacking After the Bomb

In the 1980’s, underground comics had a bit of a revolution, and one of the lead, definitely not Comics Code Authority friendly, titles was Eastman and Laird’s “Teenage Mutant Ninja Turtles”. A rough, gritty comic packed with death, violence, and lacking in pizza obsession, it had little resemblance to what it would become as an animated adaptation aimed at kids. This property was picked up by Palladium Books, then an up and comer in the RPG industry, and turned into the now cult TMNT and Other Strangeness RPG (TMNTOS). However, Kevin Siembieda, the head of Palladium Books, had a moment of clarity then. Realizing that licences don’t always last forever, he tasked Erick Wujcik with coming up with an in-house property to use the systems they’d developed for TMNTOS. The result was After the Bomb, a post apocalypse RPG.
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Plane Shift: Ixalan Review

For some time now, on my radar but not fully explored, have been the Plane Shift products by Wizards of the Coast. The reason being that they were adaptations of the various worlds created for the Magic the Gathering CCG; and to be honest, I haven’t played that since Ice Age, so I wasn’t tracking much except that the game was still “a thing”. However, a combination of writing about Chult, Maztica, and looking into the Tales from the Yawning Portal has changed my online suggestions algorithm and kicked Plane Shift: Ixalan my way. Time for a new review!
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Tomb of Annihilation Additions: Adventurers League

Last year I embarked on the most in-depth, detailed series of posts for this blog to date, as I dug into the Tomb of Annihilation campaign and sourcebook for 5th Edition Dungeons & Dragons. Thousands of words in, and with dozens of research hours burned, the end result was a three-part series which can be found here. At the end of it, a reader pointed out that in their experience with Adventurers League (AL) material, that some of the issues I had taken up were expanded on. While I stand fast on my DM Guild works position (they are not canon), AL is canon, and deserved a full examination with the same critical eye.
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Celebrating Subjugation: The Maztican Tragedy

Over the years, whenever a new “ethnic” campaign setting was in the offing at TSR, it almost inevitably ended up being bolted onto the Forgotten Realms Campaign Setting to give more “options” to players (read: to have their characters not come from said “ethnic” setting). Kara-Tur, the setting of 1985’s Oriental Adventures was later added to the setting as the eastern half of the Eurasian style main continent, opposite to the European themed Faerûn. Zakhara, the setting of the 1001 Arabian Nights themed setting of Al Qadim was added in 1992, as a large peninsula dangling south, midway between Faerûn and Kara-tur. But prior to that, in 1991, the Maztica boxed set was released, and gave the Forgotten Realms a pre-contact “Americas” region. Things went sideways fast.
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