Science Fiction is the odd one out in the world of tabletop roleplaying games. It’s been around forever, but it’s never achieved the same levels of popularity that fantasy gaming has. So this post is all about getting the word out about some great science fiction RPG options. So buckle up and enjoy a listicle of 6 Must Try Sci-Fi RPGs!
Category Archives: Review and Revise
Rifts is my eternal problematic fave, and also a source of bizarre, contradictory, and confusing lore. However, something that’s easy to let fall through the cracks of the gonzo setting is that there are actually many survivor states in the post-apocalypse. That’s right, places that directly trace their lineage, governance, culture, and dominant populations back to the Pre-Rifts era. And this Backgrounder as an overview of them!
Skip to ~4:40 for the content! This is a special episode, lookign at some of the take away from D&D Live 2019: The Descent, and then a short review of the Ghosts of Saltmarsh, followed by a look at how Ghosts of the Saltmarsh could be integrated into the Forgotten Realms setting. Don’t forget to like and subscribe!
When I last left off, I was talking about how a recent image in Dragon Heist changed thing in a good way before going on a bit of a rant about the rampant whitewashing in D&D art in previous editions.  So now it’s time to talk about the Peoples of Southwestern Faerûn, and more specifically how the may not exactly be as they’ve been advertised and described in the past.
Forgotten Realms has always had a problem with expansion. When it first drew breath as a world for writing for Ed Greenwood, it was Faerûn and not much else. It was a tight package that more or less worked. Then they bolted on Kara-tur and Zakhara, and things got confusing, especially when Zakhara was fused into Faerûnian history as the source of both the Bedine and Calishites, and in the latter case, completely ignored the people in place. However, the recent release of Dragon Heist has changed this, by giving us a solid look at what a Tethyrian looks like. The vibe and coding for the Lands of Intrigue, Amn, Tethyr, and Calimshan, got thrown for a loop, but in a good way.