Magic. It’s a core component of fantasy, but is often unevenly distributed and developed. On the outset, this seems sensical, until you dig into it a bit. At that point, other disparities and issues come into sharp relief. So this is a short post on decolonizing magic.
Category Archives: Racism
The year is 1992, and Rifts is a breakout success. It’s the gonzo RPG experience that no one knew they wanted, and people are screaming for more. The books out are selling like crazy, but the world is still insanely under developed. World Books One and Two, The Vampire Kingdoms (Northern Mexico) and Atlantis respectively, were well received. 1993 is supposed to build on the successes of the last few years, with Dimension Book One: Wormwood, and the third and fourth World Books, England and Africa, planned for release. Things didn’t go as planned.
Over the years, whenever a new “ethnic” campaign setting was in the offing at TSR, it almost inevitably ended up being bolted onto the Forgotten Realms Campaign Setting to give more “options” to players (read: to have their characters not come from said “ethnic” setting). Kara-Tur, the setting of 1985’s Oriental Adventures was later added to the setting as the eastern half of the Eurasian style main continent, opposite to the European themed Faerûn. Zakhara, the setting of the 1001 Arabian Nights themed setting of Al Qadim was added in 1992, as a large peninsula dangling south, midway between Faerûn and Kara-tur. But prior to that, in 1991, the Maztica boxed set was released, and gave the Forgotten Realms a pre-contact “Americas” region. Things went sideways fast.
This entire blog was initiated because of the gross injustice done to Chult in the 4e D&D Forgotten Realms Campaign Setting.  With 5e D&D, a lot of “fixit” work was done to the setting, a bid to reverse almost universally disliked changes. To date, Chult has been a relatively ignored or abused since 2e AD&D; when James Lowder cracked the area open with his Ring of Winter novel and as a co-writer on the Jungles Of Chult Module. So its selection as the location for the redone Tomb of Annihilation module came as a surprise. Given past experience, I approached it with caution. Time to review The Tomb of Annihilation.
I wanted it to work. I gave it chance after chance to belly up to the bar and make something of itself to differentiate itself from the other comedies on TV. But it was all for naught. Powerless is over. DC’s first foray into comedy has been cancelled, and frankly, with good reason. So what was Powerless, and how did it go so spectacularly wrong?