Category Archives: Better Gaming

The Cycle of D&D and Video Games

Old timers and grognards alike in the RPG hobby like to complain. “Things were better back in…”, “We didn’t have or need that when we played in…”, and so on and so forth. But one of the oddest complaints I hear is about how games today, and specifically, D&D, are too much like video games. So let’s take a look at a very interesting cycle of mutual influence, and see what we can learn from it. For ease of bracketing years, I’m going to use console generations for this.
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Lands of Intrigue Reimagined Part One

Forgotten Realms has always had a problem with expansion. When it first drew breath as a world for writing for Ed Greenwood, it was Faerûn and not much else. It was a tight package that more or less worked. Then they bolted on Kara-tur and Zakhara, and things got confusing, especially when Zakhara was fused into Faerûnian history as the source of both the Bedine and Calishites, and in the latter case, completely ignored the people in place. However, the recent release of Dragon Heist has changed this, by giving us a solid look at what a Tethyrian looks like. The vibe and coding for the Lands of Intrigue, Amn, Tethyr, and Calimshan, got thrown for a loop, but in a good way.

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Ruin World Iosterra is live!

Things have been quiet here for a bit. No posts through October or November, and radio silence on what’s going on until now. The facts of the matter is that I’ve been busy with my real world job, infants are as exhausting as they are adorable, and I’m writing a game world. Not just a game world, a whole campaign setting. I’m participating in World Anvil‘s World Ember 2018 competition, and it’s time to lay out some information about Ruin World Iosterra.
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