Pound for Pound, the true Arcane Age, not just the Netheril corner of it, is one of the most exciting and interesting campaign periods in the Forgotten Realms Campaign Setting, and this episode is the introduction to it!
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The Grippli have been around for a long time, but only finally get the love they deserve in Pathfinder’s Lost Omens: The Mwangi Expanse! This is my first dive into Pathfinder’s Golarion lore, courtesy of a Paizo provided copy of the Mwangi Expanse. Hope you enjoy this first dive into Golarion’s lore!
Shifters arrived on the scene in Eberron at the end of 3.5e, but they have so much more potential!
So, I was minding my business over on the clock app when I saw conversation about tabletop RPG campaigns flash up. Then it bled over to the bird app. Then I started thinking hard on what exactly a campaign is and how the perception of that what was affecting the conversation. So let’s dive into the idea of a campaign!
Lost World zones, in the mode of Sir Arthur Conan Doyle’s “The Lost World” and/or Jules Verne’s “A Journey to the Centre of the Earth”, have become a staple of the tabletop RPG world. Whether it’s fantasy or science fiction, the draw of prehistoric settings and creatures has remained high for years. But the drawback is that a lot of them feel same-y. The same grab bag of fan favourite dinosaurs, the same cavemen, maybe some lizardfolk for spice, and the inevitable jungle and swamp terrain combo. So this post is all about diversifying your Lost Worlds in your world building, to bring a bit of extra fun to it all!