So, in the last month or so, Wizards and its adjacent organizations have been involved in some serious issues around race, sexuality, and some stuff I will not reprint here because wow did their vetting process fail to pick up on some red flags. Their responses have been weak, milquetoast affairs that do nothing to actually address anything, and several well-known podcasts and live plays have publicly announced that they are moving away from 5e D&D as the basis for their games and shows. So, what are the options out there? What non-D&D, and non-D&D-esque/based games are there out there for you? Let’s talk fantasy games!
Category Archives: Better Gaming
The Summit of Kings. What is it? How is it? Should you buy it? Well buckle up, because this is a review The Summit of Kings by Brandon Dixon!
Originally, this was going to be part of a twofer post on faiths and monsters, but both components turned out to have way more scope than anticipated. So this installation in the short world building series is going to be all about monstering up your world. If you haven’t already, check out parts one and two of this series on world building, as this post references ideas in them. Those can be read here, and here. As with the previous posts (and future ones), this isn’t a definitive “how-to”. These are just my ideas and concepts for world building based on my experience over the years as a GM and DM.
As I’ve been reading, writing, and parsing for the Arcane Age series on Lore Diver, it has become abundantly apparent that I need to have some support here for it. Why? It’s huge. It spans millennia, the world was radically different for most of it, and the map doesn’t look like anything that people are familiar with! So this post is here to lay some ground work and help the viewers of Lore Diver visualize Faerûn during the Arcane Age.
In the first part of this series, we looked at the world flower idea of world building for your home campaign. This time around, we’re looking at peopling your world flower. This process is a bit more involved, but can produce a much more vibrant and varied world than some of the more traditional methods of world building. So let’s get into it!