Author Archives: Graeme Barber

Holistic World Building: Lost World Diversification

Lost World zones, in the mode of Sir Arthur Conan Doyle’s “The Lost World” and/or Jules Verne’s “A Journey to the Centre of the Earth”, have become a staple of the tabletop RPG world. Whether it’s fantasy or science fiction, the draw of prehistoric settings and creatures has remained high for years. But the drawback is that a lot of them feel same-y. The same grab bag of fan favourite dinosaurs, the same cavemen, maybe some lizardfolk for spice, and the inevitable jungle and swamp terrain combo. So this post is all about diversifying your Lost Worlds in your world building, to bring a bit of extra fun to it all! 

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Going Generic: Savage Worlds Adventure Edition!

In case you missed the intro to this series, check out the post, Going Generic, before commencing! Done? Good. This is the first of the actual reviews of the Generic games, and will look at things like the history of the game, its strengths and challenges, and the system shock that may occur coming over from D&D. At the end will be a simple scoring on a scale of 1 to 5, and an aggregate score. Time to crack on with the first entry to this series, the popular Savage Worlds game by Pinnacle Entertainment Group! 

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