Two Steps Forward, One Step Back
So, no names, no packdrill. This is one of those rare personal experience posts I do for POCGamer, concerning a recent experience and the realities of being Black and a content creator.
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So, no names, no packdrill. This is one of those rare personal experience posts I do for POCGamer, concerning a recent experience and the realities of being Black and a content creator.
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This has been one of the hardest posts I’ve written to date, largely because it kept opening up entirely new venues of examination and thought. In all seriousness, I’ve written something close to 8000+/- words in various drafts for this. This is the final installment of the Tomb of Annihilation (ToA) review, where I’m looking at the world building that went into the module, use of canon, its integration with other 5e products and the Forgotten Realms Campaign Setting (FRCS), and how perceptions and anchoring acted to influence planning and writing in my estimation based on the resulting product. If you haven’t already, check out the first installments of this review! [1][2]
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I wanted it to work. I gave it chance after chance to belly up to the bar and make something of itself to differentiate itself from the other comedies on TV. But it was all for naught. Powerless is over. DC’s first foray into comedy has been cancelled, and frankly, with good reason. So what was Powerless, and how did it go so spectacularly wrong?
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That was the thought that tore through my mind when I saw the posters for “Gods of Egypt”. In typical fashion, the movie houses involved and casting decisions had placed the vast majority (five of six) of roles in the hands of white actors and actresses, with a token Black actor as Thoth. Coming rapidly on the heels of the Noah and Exodus, films lambasted for their whitewashing, this film carries on the long tradition of making POC white. I’ve talked about this in the past, and the problem remains as much as it ever has, but why, even with so much outcry? [1][2]
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